ModScriptBehaviour Class |
Namespace: UMod
public abstract class ModScriptBehaviour : MonoBehaviour, IMod, IModContext
The ModScriptBehaviour type exposes the following members.
Name | Description | |
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ModScriptBehaviour | Initializes a new instance of the ModScriptBehaviour class |
Name | Description | |
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GameAssets |
A reference to the IGameAssets interface that allows access to shared game assets.
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ModAssets |
A reference to the IModAssets interface that allows access to the loading API.
You should not access this property from 'Awake'. Instead use 'Start' or 'OnModLoaded'.
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ModDebug |
A reference to the IModDebug interface that allows access to the mod debug API.
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ModHost |
A reference to the IModHost interface that allows access to the host that is handling this mod.
You should not access this property from 'Awake'. Instead use 'Start' or 'OnModLoaded'.
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ModPersistentData |
A reference to the IModPersistentData interface that allows data to be stored between sessions.
This is useful for storing mod configuration values and then loading them back at a later date.
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ModScenes |
A reference to the IModScenes interface that allows access to the mod scenes.
You should not access this property from 'Awake'. Instead use 'Start' or 'OnModLoaded'.
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ModSecurity |
A reference to the IModSecurity interface that allows access to the mod security permissions at runtime.
This is useful for determining whether the mod has permission to perform an action before hand.
You should not access this property from 'Awake'. Instead use 'Start' or 'OnModLoaded'.
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Name | Description | |
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OnModLoaded |
Event method triggered when the mod has been successfully loaded.
Use this method for mod setup code, similar to Unity's Start method.
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OnModUnload |
Event method triggered just before the mod will be unloaded from the game.
Use this method for mod cleanup code, similar to Unity's OnDestroy method.
Note that you are not required to unload asset created by this mod as they will be cleaned up automatically. ///
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OnModUpdate |
Event method triggered when the mod will be updated.
Typically will be the frame rate of the game however excessive time spent in mod methods may result in throttling of this method.
Use this method for mod update code, similar to Unity'S Update method
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