ModScriptBehaviour Properties |
The ModScriptBehaviour type exposes the following members.
Name | Description | |
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GameAssets |
A reference to the IGameAssets interface that allows access to shared game assets.
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ModAssets |
A reference to the IModAssets interface that allows access to the loading API.
You should not access this property from 'Awake'. Instead use 'Start' or 'OnModLoaded'.
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ModDebug |
A reference to the IModDebug interface that allows access to the mod debug API.
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ModHost |
A reference to the IModHost interface that allows access to the host that is handling this mod.
You should not access this property from 'Awake'. Instead use 'Start' or 'OnModLoaded'.
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ModPersistentData |
A reference to the IModPersistentData interface that allows data to be stored between sessions.
This is useful for storing mod configuration values and then loading them back at a later date.
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ModScenes |
A reference to the IModScenes interface that allows access to the mod scenes.
You should not access this property from 'Awake'. Instead use 'Start' or 'OnModLoaded'.
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ModSecurity |
A reference to the IModSecurity interface that allows access to the mod security permissions at runtime.
This is useful for determining whether the mod has permission to perform an action before hand.
You should not access this property from 'Awake'. Instead use 'Start' or 'OnModLoaded'.
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