IGameAssets Interface |
[Missing <summary> documentation for "T:UMod.IGameAssets"]
Namespace: UMod
public interface IGameAssets : IModAssetsIndex<IGameAsset>
The IGameAssets type exposes the following members.
Name | Description | |
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![]() | AssetCount |
Name | Description | |
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![]() | FindWithGUID | |
![]() | FindWithReference | |
![]() | GetLoadedAsset(Int32) | |
![]() | GetLoadedAsset(String) | |
![]() | GetLoadedAssetT(Int32) | |
![]() | GetLoadedAssetT(String) | |
![]() | Instantiate(Int32) |
Attempts to instantiate an asset with the specified id.
The asset will be loaded before instantiation if necessary.
|
![]() | Instantiate(String) |
Attempts to instantiate an asset with the specified name.
The asset will be loaded before instantiation if necessary.
|
![]() | Instantiate(Int32, Vector3, Quaternion) |
Attempts to instantiate an asset with the specified id with the given position and rotation.
The asset will be loaded before instantiation if necessary.
|
![]() | Instantiate(String, Vector3, Quaternion) |
Attempts to instantiate an asset with the specified name with the given position and rotation.
The asset will be loaded before instantiation if necessary.
|
![]() | InstantiateT(Int32) |
Attempts to instantiate an asset with the specified id as the genric type.
The asset will be loaded before instantiation if necessary.
|
![]() | InstantiateT(String) |
Attempts to instantiate an asset with the specified name or path as the genric type.
The asset will be loaded before instantiation if necessary.
|
![]() | InstantiateT(Int32, Vector3, Quaternion) |
Attempts to instantiate an asset with the specified id as the generic type with the given position and rotation.
The asset will be loaded before instantiation if necessary.
|
![]() | InstantiateT(String, Vector3, Quaternion) |
Attempts to instantiate an asset with the specified name or path as the generic type with the given position and rotation.
The asset will be loaded before instantiation if necessary.
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