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Mod.LoadAsync Method

Load all mods from the specified paths asynchronously. A ModHost array will be created to manage the mod and returned as the result of the async operation.

Namespace:  UMod
Assembly:  UMod (in UMod.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public static ModAsyncOperation<ModHost> LoadAsync(
	Uri path,
	bool autoActivate = true
)

Parameters

path
Type: System.Uri
The Uri to load the mod from
autoActivate (Optional)
Type: System.Boolean
Should the mod be automatially activated once loaded. See Activate(). Note that activation must be performed on the main thread which will block until completed

Return Value

Type: ModAsyncOperation<ModHost>
An awaitable object containing progress and status information whose Result value will be the host managing the load
See Also