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PrefabNode Class

A prefab node is used to mark the location that a prefab will appear in the scene when the actual prefab is not available.
Inheritance Hierarchy
SystemObject
  Object
    Component
      Behaviour
        MonoBehaviour
          UMod.InterfaceCommonNodeGameObject
            UMod.InterfacePrefabNode

Namespace:  UMod.Interface
Assembly:  UMod-Interface (in UMod-Interface.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
[SerializableAttribute]
public sealed class PrefabNode : CommonNode<GameObject>

The PrefabNode type exposes the following members.

Constructors
  NameDescription
Public methodPrefabNode
Initializes a new instance of the PrefabNode class
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Methods
See Also