UMod.Interface Namespace |
Class | Description | |
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CommonNodeT |
Common base class for all nodes that offer substitution behaviour at runtime.
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MaterialNode |
A material node is used to mark which material should be applied to a surface when the material is not available.
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PrefabGoReference |
Represents a reference link for a Unity game object.
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PrefabNode |
A prefab node is used to mark the location that a prefab will appear in the scene when the actual prefab is not available.
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PrefabReferenceT |
Represents a reference to a mod prefab that is accessed via mod code.
This method has been replaced with direct references within the Unity editor.
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