IGameAssetsInstantiateT Method (Int32, Vector3, Quaternion) |
Attempts to instantiate an asset with the specified id as the generic type with the given position and rotation.
The asset will be loaded before instantiation if necessary.
Namespace:
UMod
Assembly:
UMod-Interface (in UMod-Interface.dll) Version: 1.0.0.0 (1.0.0.0)
SyntaxT Instantiate<T>(
int assetID,
Vector3 position,
Quaternion rotation
)
where T : Object
Parameters
- assetID
- Type: SystemInt32
The id of the asset to instantiate - position
- Type: Vector3
The position to give the object - rotation
- Type: Quaternion
The rotation to give the object
Type Parameters
- T
- The generic type to return the asset as
Return Value
Type:
TAn instantiated object as the specified genric type or null if the asset could not be instantiated
See Also