IGameAssets Methods |
The IGameAssets type exposes the following members.
| Name | Description | |
|---|---|---|
| FindWithGUID | ||
| FindWithReference | ||
| GetLoadedAsset(Int32) | ||
| GetLoadedAsset(String) | ||
| GetLoadedAssetT(Int32) | ||
| GetLoadedAssetT(String) | ||
| Instantiate(Int32) |
Attempts to instantiate an asset with the specified id.
The asset will be loaded before instantiation if necessary.
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| Instantiate(String) |
Attempts to instantiate an asset with the specified name.
The asset will be loaded before instantiation if necessary.
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| Instantiate(Int32, Vector3, Quaternion) |
Attempts to instantiate an asset with the specified id with the given position and rotation.
The asset will be loaded before instantiation if necessary.
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| Instantiate(String, Vector3, Quaternion) |
Attempts to instantiate an asset with the specified name with the given position and rotation.
The asset will be loaded before instantiation if necessary.
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| InstantiateT(Int32) |
Attempts to instantiate an asset with the specified id as the genric type.
The asset will be loaded before instantiation if necessary.
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| InstantiateT(String) |
Attempts to instantiate an asset with the specified name or path as the genric type.
The asset will be loaded before instantiation if necessary.
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| InstantiateT(Int32, Vector3, Quaternion) |
Attempts to instantiate an asset with the specified id as the generic type with the given position and rotation.
The asset will be loaded before instantiation if necessary.
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| InstantiateT(String, Vector3, Quaternion) |
Attempts to instantiate an asset with the specified name or path as the generic type with the given position and rotation.
The asset will be loaded before instantiation if necessary.
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