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IModAssetInfoFullName Property

Get the full name of the asset. The full name is defined as the asset path relative the the export project folder including the asset extension, For example: 'assets/examplemod/subfolder/cube.prefab'.

Namespace:  UMod
Assembly:  UMod-Interface (in UMod-Interface.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
string FullName { get; }

Property Value

Type: String
See Also