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PrefabReferenceTInstantiate Method (Vector3, Quaternion)

Create an instance of the references prefab asset with the specified positon and rotation.

Namespace:  UMod.Interface
Assembly:  UMod-Interface (in UMod-Interface.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public T Instantiate(
	Vector3 position,
	Quaternion rotation
)

Parameters

position
Type: Vector3
The position to create the asset at
rotation
Type: Quaternion
The orientation to create the asset with

Return Value

Type: T

[Missing <returns> documentation for "M:UMod.Interface.PrefabReference`1.Instantiate(UnityEngine.Vector3,UnityEngine.Quaternion)"]

See Also