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ModGameAssetsInstantiate Method (String, Vector3, Quaternion)

[Missing <summary> documentation for "M:UMod.AssetSharing.ModGameAssets.Instantiate(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)"]

Namespace:  UMod.AssetSharing
Assembly:  UMod (in UMod.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public Object Instantiate(
	string nameOrPath,
	Vector3 position,
	Quaternion rotation
)

Parameters

nameOrPath
Type: SystemString

[Missing <param name="nameOrPath"/> documentation for "M:UMod.AssetSharing.ModGameAssets.Instantiate(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)"]

position
Type: Vector3

[Missing <param name="position"/> documentation for "M:UMod.AssetSharing.ModGameAssets.Instantiate(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)"]

rotation
Type: Quaternion

[Missing <param name="rotation"/> documentation for "M:UMod.AssetSharing.ModGameAssets.Instantiate(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)"]

Return Value

Type: Object

[Missing <returns> documentation for "M:UMod.AssetSharing.ModGameAssets.Instantiate(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)"]

Implements

IGameAssetsInstantiate(String, Vector3, Quaternion)
See Also