UModSettings Class |
Namespace: UMod.Settings
[SerializableAttribute] public sealed class UModSettings : ModScriptableAsset<UModSettings>
The UModSettings type exposes the following members.
Name | Description | |
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![]() | UModSettings | Initializes a new instance of the UModSettings class |
Name | Description | |
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![]() | AllowCommandLine |
Can mods be loaded from the command line.
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![]() | AllowLoadAssets |
Is the modder allowed to load assets from the mod (Prefabs).
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![]() | AllowModsCreatedByOlderUnityVersions |
Should mods created with older versions of Unity be loadable by the standalone game.
Note that there may be issues when loading mods created by older Unity version such as material or shader errors.
We always recommend that this option is disabled however you can enable it if you understand there may be potential issues.
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![]() | AllowSceneChanges |
Is the modder allowed to request scene changes.
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![]() | AutoLoadModScenes |
Should mod scenes be loaded automatically when a mod is loaded. Not recommended when multiple mods are used.
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![]() | CaseSensitiveScriptNames |
Should script find methods use case sensitive names.
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![]() | CleanupModObjects |
Should the host cleanup all objects it created when its associated mod is unloaded.
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![]() | CommandLineFormat |
The variable used when launching mods from the command line.
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![]() | DiscoverNonPublicScriptMembers |
When true, uMod will locate members in mod scripts that are private, protected or internal.
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![]() | DiscoverNonPublicScriptTypes |
When true, uMod will locate mod scripts that are private, protected or internal.
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![]() | LogLevel |
The current log level defining the amount of detail that is logged to the console.
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![]() | LogSecurityIllegalReferenceOccurences | |
![]() | LogSecurityIllegalReferences | |
![]() | MemoryBudgetBytes |
The maximum number of bytes per resource that uMod will allow in memory per host.
If this amount is exceeded then uMod will download remote files to the file system and then stream the data from file.
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![]() | ModdableNamingSettings | |
![]() | ModdableSettings | |
![]() | PreloadSharedGameAssets | |
![]() | RuntimeSecurityCheckMode | |
![]() | SecurityRestrictions |
The security restrictions used to validate mod code.
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