Click or drag to resize

ModdableSettings Class

[Missing <summary> documentation for "T:UMod.Settings.ModdableSettings"]

Inheritance Hierarchy
SystemObject
  UMod.SettingsModdableSettings

Namespace:  UMod.Settings
Assembly:  UMod (in UMod.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
[SerializableAttribute]
public class ModdableSettings

The ModdableSettings type exposes the following members.

Constructors
  NameDescription
Public methodModdableSettings
Initializes a new instance of the ModdableSettings class
Top
Properties
  NameDescription
Public propertyAllowAssetIndexing
When enabled, mod assets can append array indexing syntax '[...]' to the end of thier file names in order to indicate that a certain asset should be assigned to the specified index. This can be useful for material and texture assets where more that one asset could be assinged to a single object.
Public propertyConflictBehaviour
The ModdableContentModdableConflictBehaviour that should occur when one or more mods with the same target moddable content are loaded.
Public propertyRevertContentOnDestroy
When enabled, any moddable content that was applied via this component will be reverted to the original asset when the component is destroyed.
Public propertyUnloadBehaviour
The ModdableContentModdableUnloadBehaviour that should occur when the mod owning the moddable content is about to be unloaded.
Top
See Also