ModdableSettings Class |
[Missing <summary> documentation for "T:UMod.Settings.ModdableSettings"]
Namespace: UMod.Settings
[SerializableAttribute] public class ModdableSettings
The ModdableSettings type exposes the following members.
Name | Description | |
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![]() | ModdableSettings | Initializes a new instance of the ModdableSettings class |
Name | Description | |
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![]() | AllowAssetIndexing |
When enabled, mod assets can append array indexing syntax '[...]' to the end of thier file names in order to indicate that a certain asset should be assigned to the specified index.
This can be useful for material and texture assets where more that one asset could be assinged to a single object.
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![]() | ConflictBehaviour |
The ModdableContentModdableConflictBehaviour that should occur when one or more mods with the same target moddable content are loaded.
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![]() | RevertContentOnDestroy |
When enabled, any moddable content that was applied via this component will be reverted to the original asset when the component is destroyed.
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![]() | UnloadBehaviour |
The ModdableContentModdableUnloadBehaviour that should occur when the mod owning the moddable content is about to be unloaded.
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