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BuildToolsContent Class

Used to register user specified content to be included in a mod tools package.
Inheritance Hierarchy
SystemObject
  UMod.BuildToolsBuildToolsContent

Namespace:  UMod.BuildTools
Assembly:  UMod-BuildTools (in UMod-BuildTools.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public sealed class BuildToolsContent

The BuildToolsContent type exposes the following members.

Constructors
  NameDescription
Public methodBuildToolsContent
Initializes a new instance of the BuildToolsContent class
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Properties
  NameDescription
Public propertyAdditionalAssemblies
Get a list of included managed assembly assets.
Public propertyAdditionalContents
Get a list of included extra asset content.
Public propertyAdditionalEditorAssemblies
Get a list of included managed editor assembly assets.
Public propertyAdditionalEditorScripts
Get a list of included CSharp editor script assets.
Public propertyAdditionalScripts
Get a list of included CSharp script assets.
Public propertyAllContent
Public propertyCollectAssemblyDependencies
Should the tools builder search for assembly dependencies.
Public propertyCollectScriptDependencies
Should the tools builder search for script dependencies.
Public propertyHasContent
Public propertyHasIncludeContent
Public propertyModIncludeScripts
Get a list of included CSharp scripts that will be automatically referenced by all mods created with the built tools package.
Public propertyModToolsRelativeContentFolderRoot
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Methods
  NameDescription
Public methodAddAdditionalAssemblies
Add a collection of managed assemblies to the tools build.
Public methodAddAdditionalAssembly
Add a managed assembly to the tools build.
Public methodAddAdditionalScript
Add a CSharp script to the toold build.
Public methodAddAdditionalScripts
Add a collection of CSharp script files to the tools build.
Public methodAddAdditonalContent
Add an additional asset to the tools build.
Public methodAddIncludeScript
Add a CSharp source script to the tools build. The specified source file will be added to the mod tools package and will then be automatically referenced by all mods created with the tools package.
Public methodGetInvalidScriptContentFileNames
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See Also