BuildToolsContent Class |
Namespace: UMod.BuildTools
public sealed class BuildToolsContent
The BuildToolsContent type exposes the following members.
Name | Description | |
---|---|---|
BuildToolsContent | Initializes a new instance of the BuildToolsContent class |
Name | Description | |
---|---|---|
AdditionalAssemblies |
Get a list of included managed assembly assets.
| |
AdditionalContents |
Get a list of included extra asset content.
| |
AdditionalEditorAssemblies |
Get a list of included managed editor assembly assets.
| |
AdditionalEditorScripts |
Get a list of included CSharp editor script assets.
| |
AdditionalScripts |
Get a list of included CSharp script assets.
| |
AllContent | ||
CollectAssemblyDependencies |
Should the tools builder search for assembly dependencies.
| |
CollectScriptDependencies |
Should the tools builder search for script dependencies.
| |
HasContent | ||
HasIncludeContent | ||
ModIncludeScripts |
Get a list of included CSharp scripts that will be automatically referenced by all mods created with the built tools package.
| |
ModToolsRelativeContentFolderRoot |
Name | Description | |
---|---|---|
AddAdditionalAssemblies |
Add a collection of managed assemblies to the tools build.
| |
AddAdditionalAssembly |
Add a managed assembly to the tools build.
| |
AddAdditionalScript |
Add a CSharp script to the toold build.
| |
AddAdditionalScripts |
Add a collection of CSharp script files to the tools build.
| |
AddAdditonalContent |
Add an additional asset to the tools build.
| |
AddIncludeScript |
Add a CSharp source script to the tools build.
The specified source file will be added to the mod tools package and will then be automatically referenced by all mods created with the tools package.
| |
GetInvalidScriptContentFileNames |