UMod.Shared Namespace |
Class | Description | |
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EditorResources | ||
EditorWindowDrawerHookT | ||
EventHooks | ||
FileSystemUtil | ||
InputDialog | ||
ModDontCompileAttribute |
Used to inform the build engine that this script should not be linked or compiled in any way.
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ModIdentifier |
Represents a unique 8-byte identifier code for a mod.
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ModIdentity |
The mod identity represent a unique id for a loaded mod that can be used to reference the mod at any time. ///
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ModRemoteCommunication | ||
ModRemoveComponentOnBuildAttribute | ||
ModRemoveGameObjectOnBuildAttribute | ||
ModScriptableAssetT |
Settings class that allows editor configured settings to be acessible at runtime.
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ModScriptableAssetExtensions | ||
ModScriptableAssetNameAttribute |
Attribute used to specify the name of a ModScriptableAssetT.
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ModSecurityRestrictions | ||
ModSerializedType |
Used to serialize a system type between sessions.
This type is Unity serializable.
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ModVersion | ||
ModVersionT |
Base version class used to provide the same functionality between assemblies while allowing for independant versions
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StreamExtensions | ||
UModAddOnAttribute | ||
UModAddOns | ||
UModSharedSettings | ||
UModUtil | ||
UModWindow | ||
UModWindowHeaderContent | ||
UnityEditorAPI | ||
UnityVersion | ||
WizardPage | ||
WizardWindow |
Structure | Description | |
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ModRemoteCommunicationModRemoteServer |
Interface | Description | |
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IEventHookTAttribute | ||
IModAsyncHandler |
Enumeration | Description | |
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InputDialogDialogResult | ||
LogLevel |
The log level currently in use.
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ModContent |
Enumeration used to specifiy the type of content that is included in a mod.
The enum is used as a bitmask value where one or more values can be combined to specifiy multiple values.
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UModUtilUnitMeasure |