UMod.BuildPipeline.Build Namespace |
Class | Description | |
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AssetTracker | ||
BuildPipelineAsset |
Represents an asset that may or may not be included in the final output.
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BuildPipelineAssetsT |
Maintains a list of all assets that need to be included in the build.
Custom assets are assets that need to be imported into the unity project before they can be included in the build.
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BuildPipelineProcessorT, J | ||
GenericBuildPipelineAssetGenerator |
Interface | Description | |
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IBuildPipelineAssetGenerator | ||
IBuildPipelineProcessorEngine |
Enumeration | Description | |
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AssetExcludeReason |