UMod.BuildEngine Namespace |
Class | Description | |
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BuildContext |
Build engine context passed to build processors.
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BuildEngineProcessor |
Override this class and decorate with the UModBuildProcessorAttribute in order to create a custom build asset processor.
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BuildEngineService |
The main class for interacting with the uMod build engine.
Use this class to compile a asset directory into mod format for loading at runtime.
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BuildReference | ||
BuildReferences | ||
BuildScripts |
A collection of CSharp source files registered for the build.
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ModBuild |
Represents a build mod that can be accessed in memory.
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ModBuildResult | ||
ModCreate |
Helper class responsible for creating new mod folders.
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ModRemotingClient | ||
ModToolsException | ||
ModToolsUtil | ||
ReferenceAssemblyLoader |
Responsible for managing reference assemblies for the active export profile.
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UModBuildEnginePostProcessorAttribute | ||
UModBuildEngineVersion |
The version of the core UMod build engine for compatibility with the host.
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UModToolsWindowAttribute |
Structure | Description | |
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ModCreateArgs |
Contains information used when generating new mods.
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Enumeration | Description | |
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BuildEndStatus |
Represents the end status of a build and indicates whether the build was successfuly or not.
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BuildEngineServiceBuildProcessorStage |
An enum value representing the current build processor stage
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InvalidModFolderReason |
A value indicating why a folder path is an invalid mod assets path.
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InvalidModOutputReason |
An enum value indicating why the specified output is not valid
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ModCreateValidateSetting |