UMod.BuildEngine Namespace |
| Class | Description | |
|---|---|---|
| BuildContext |
Build engine context passed to build processors.
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| BuildEngineProcessor |
Override this class and decorate with the UModBuildProcessorAttribute in order to create a custom build asset processor.
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| BuildEngineService |
The main class for interacting with the uMod build engine.
Use this class to compile a asset directory into mod format for loading at runtime.
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| BuildReference | ||
| BuildReferences | ||
| BuildScripts |
A collection of CSharp source files registered for the build.
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| ModBuild |
Represents a build mod that can be accessed in memory.
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| ModBuildResult | ||
| ModCreate |
Helper class responsible for creating new mod folders.
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| ModRemotingClient | ||
| ModToolsException | ||
| ModToolsUtil | ||
| ReferenceAssemblyLoader |
Responsible for managing reference assemblies for the active export profile.
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| UModBuildEnginePostProcessorAttribute | ||
| UModBuildEngineVersion |
The version of the core UMod build engine for compatibility with the host.
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| UModToolsWindowAttribute |
| Structure | Description | |
|---|---|---|
| ModCreateArgs |
Contains information used when generating new mods.
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| Enumeration | Description | |
|---|---|---|
| BuildEndStatus |
Represents the end status of a build and indicates whether the build was successfuly or not.
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| BuildEngineServiceBuildProcessorStage |
An enum value representing the current build processor stage
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| InvalidModFolderReason |
A value indicating why a folder path is an invalid mod assets path.
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| InvalidModOutputReason |
An enum value indicating why the specified output is not valid
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| ModCreateValidateSetting |