UMod.BuildEngine Namespace |
Class | Description | |
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![]() | BuildContext |
Build engine context passed to build processors.
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![]() | BuildEngineProcessor |
Override this class and decorate with the UModBuildProcessorAttribute in order to create a custom build asset processor.
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![]() | BuildEngineService |
The main class for interacting with the uMod build engine.
Use this class to compile a asset directory into mod format for loading at runtime.
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![]() | BuildReference | |
![]() | BuildReferences | |
![]() | BuildScripts |
A collection of CSharp source files registered for the build.
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![]() | ModBuild |
Represents a build mod that can be accessed in memory.
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![]() | ModBuildResult | |
![]() | ModCreate |
Helper class responsible for creating new mod folders.
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![]() | ModRemotingClient | |
![]() | ModToolsException | |
![]() | ModToolsUtil | |
![]() | ReferenceAssemblyLoader |
Responsible for managing reference assemblies for the active export profile.
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![]() | UModBuildEnginePostProcessorAttribute | |
![]() | UModBuildEngineVersion |
The version of the core UMod build engine for compatibility with the host.
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![]() | UModToolsWindowAttribute |
Structure | Description | |
---|---|---|
![]() | ModCreateArgs |
Contains information used when generating new mods.
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Enumeration | Description | |
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![]() | BuildEndStatus |
Represents the end status of a build and indicates whether the build was successfuly or not.
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![]() | BuildEngineServiceBuildProcessorStage |
An enum value representing the current build processor stage
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![]() | InvalidModFolderReason |
A value indicating why a folder path is an invalid mod assets path.
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![]() | InvalidModOutputReason |
An enum value indicating why the specified output is not valid
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![]() | ModCreateValidateSetting |