ScriptExecutionContextActivateType Method |
Attempt to activate the specified
ScriptType.
Activation will cause an instance of the type to be constructed and initialized in the current
ScriptDomain.
Namespace:
UMod.Scripting.Runtime
Assembly:
UMod (in UMod.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic ScriptProxy ActivateType(
ScriptType type,
GameObject parent = null
)
Parameters
- type
- Type: UMod.ScriptingScriptType
The ScriptType to activate - parent (Optional)
- Type: GameObject
The parent game object fo the script. Only applicable if the scripts derives from MonoBehaviour
Return Value
Type:
ScriptProxyA proxy object representing the created type
See Also