ModGameAssetReferenceInstantiate Method (Vector3, Quaternion) |
Attempts to instatiate the referenced game asset at the specified location.
Note that a valid game asset must be selected from the editor.
Namespace:
UMod
Assembly:
UMod-Interface (in UMod-Interface.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public Object Instantiate(
Vector3 position = null,
Quaternion rotation = null
)
Parameters
- position (Optional)
- Type: Vector3
The position to instantiate the game asset instance at - rotation (Optional)
- Type: Quaternion
The rotation to give to the created instance
Return Value
Type:
ObjectAn object instantiated from the referenced game asset
Exceptions Exception | Condition |
---|
InvalidOperationException | A game asset reference has not been set (Game asset reference is set to '(None')) |
MissingReferenceException | The referenced game asset could not be resolved at runtime. This usually indicates a problem asset sharing configuration in the game project |
See Also