ModBehaviourBroadcastModMessage Method (String) |
Allows the developer to trigger an event that mod classes may listen to.
Works in a similar way to the 'SendMessage' method of Unity.
An example would be triggering a game over message to inform the mod that the game has ended.
Namespace:
UMod
Assembly:
UMod (in UMod.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public void BroadcastModMessage(
string methodName
)
Parameters
- methodName
- Type: SystemString
The name of the method to trigger
See Also