Table of Contents

About Ultimate DLC Toolkit

"A complete DLC authoring and management tool for Unity"

  • Additional downloadable content (Free and Paid).
  • Expansion packs or add-ons for additional game content/themes.
  • Additional character skins or packs.
  • Additional map/scene/level packs.
  • Additional game modes or gameplay (Scripting requires Desktop/Mono platforms to add new code as part of DLC).
  • In game shop/store for additional game items.
  • Better project organisation – Separate asset(s) into separate DLC packs to be loaded and unloaded by the game on demand. Ship With Game makes this sort of management and distribution trivial.
  • Many more uses…

Features

  • Quick and easy to setup / integrate into existing projects.
  • Powerful and feature complete build pipeline for creating DLC content with full API available for custom / headless build support.
  • Extensive and intuitive runtime APIs for loading, discovering, validating and evaluating DLC content files on demand.
  • Simple but powerful API's for editor (Build pipeline) and runtime.
  • Highly versatile with support for any types of DLC content and structure depending on project requirements.
  • One click build for project DLC's to generate content for all platforms and configurations with preset options.
  • DRM (Digital Rights Management) included for Steamworks and google play for ownership/install verification.
  • DLC signing means that DLC content will only be loadable by your game project.
  • Simple DLC creation workflow (Create DLC Profile -> Author DLC Assets -> Build DLC For Platforms).
  • Platform specific folders allow you to include assets in the DLC only for certain platforms.
  • Growing collection of concise and useful code samples for API usage on github. Need an additional code sample? Just let us know and we can add that ☑.
  • Comprehensive .pdf documentation of the API (Runtime and Editor) for quick and easy reference.
  • Fully commented C# source code included for runtime, editor and build pipeline code.

Additional Details

Built in DRM support for the following services: Steamworks.Net | Facepunch.Steamworks | Google Play Asset Delivery | Local folder | Unity Editor DRM Simulator | Custom DRM Provider Digital Rights Management - The above providers are included by default for validating ownership and installation of DLC content. Other providers can be added manually or by feature request.

☑ Fully commented C# source code included for both runtime and editor, including build pipeline.
☑ Script debugging support for windows platform (Mono).
☑ Long term support from a trusted publisher.
☑ Render pipeline independent - DLC content will be build using materials from your installed pipeline.
☑ Supports Unity 2022 LTS and newer.

Platforms

Windows | OSX | Linux | Android | IOS | WebGL | Console | Unity Editor (All Platforms)
Console (Theoretical Support Only) – No built in DRM and platforms are untested due to no access to dev kits. However, there are no foreseen issues or requirements that should prevent the asset from working on console platforms.
Scripting - Including new script content (Not available in base game) is supported on the platforms (Window, Mac, Linux) requiring Mono backend.